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tantrum slay the spire

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Exhaust. Wallop 2. attack / watcher. (Obtained from event: Council of Ghosts). So less popular cards will have a lower sample size because they are more frequently part of the picks where all cards were passed. Gain Block equal to unblocked damage dealt. Gain (2) Energy. Ironclad Silent Defect Watcher Cards. Deal 5(6) damage to a random enemy 5(6) times. Discussions Rules and Guidelines. Ethereal. Exhaust. Enter Wrath. Retain. Shuffle an Insight into your draw pile. All Discussions ... You can skip this if you nab an early Tantrum, but I can count on one hand the number of times I was able to get Tantrum prior to the first camp. Wallop is useful for protecting oneself while in Wrath, as the block gained will scale to the increased damage. (Obtained from Carve Reality and Battle Hymn). Deal 8(10) damage. At the end of your turn, gain 1 Weak. You cannot play more than 3 cards this turn. Enter Wrath. Exhaust. If the enemy intends to Attack, enter Calm. It is not uncommon to play tantrum and draw it again the next turn. When you draw this card, add 2(3) Miracles into your hand. Gain 3 Block. 12 minutes ago. This is one of those cards you're always happy to have in your deck. Place a card(any number of cards) from your hand on the bottom of your draw pile. Feb 20, 2020 #866 Mzril said: Just beat Watcher on Asc 14 and set an all time new score record. Shuffle an Insight into your draw pile. Games Movies TV Video. Exhaust. The tables above look only at picks where Tantrum was present and a card was chosen. Sens particulier de ponctualité, ce n’était plus la faute du souci, clairement complexe, ni de Maria Kalash, ni même le mien. Exhaust. Slay the Spire. Innate. Deal 30 damage. Deal 12(16) damage. (Obtained from Deceive Reality). Deal 10(12) damage. If you are in Wrath, gain 9 additional Block. Deal 5 damage. ALL enemies lose HP equal to their Mark. At the end of your turn, if you are in Calm, gain 5(7) Block. Draw 2 additional cards each turn. Enter Wrath. Wave of the Hand 1. skill / watcher. Skip the next enemy turn. Start each combat Confused. Shuffle this card into your draw pile. Gain 5(8) Block. Unplayable. Exhaust. Slay the Spire is a marriage of card game and dungeon crawling roguelike. 50+ mysterious events that can help or harm you. Foreign Influence is an Uncommon Skill for the Watcher that presents you with 3 random Attack cards of any color (Including colorless) from which you may choose one to add to your hand. Whenever you gain Block this turn, apply 1(2) Weak to ALL enemies. Exhaust. Gain 2(3) Strength. 50+ unique combat encounters. Bowling Bash 1. attack / watcher. Tantrum is a good card, but you need effective ways to leave wrath on a moment's notice or it can end up being a dead draw on big enemy attack rounds. Common. Exhaust. Every time you play 5 cards in a single turn, deal 10(14) damage to ALL enemies. Strike 1. attack / watcher. Enter Wrath. Log In Sign Up. Deal 6(8) damage to ALL enemies. Tantrum is an extremely powerful and consistent card. User account menu • POV: You're playing watcher and didn't draft tantrum act 1. Gain 1 Intangible. The Torii saved me against the heartbeat. Retain. Enter Wrath. Exhaust. Raw run data can be downloaded from this archive if you'd like to use it for educational or research purposes.If you build something cool with it, let me know - I'd love to see it! Map is set to M by default and end turn is set to E, so these are how I will refer to them. Shuffle this card into your draw pile. At the start of each turn, add a random colorless card to your hand. Vigilance 2. skill / watcher. Created by /u/Alleji • [email protected] At the end of your turn, take 2(4) damage. Gain 6(9) Block. attack Conclude 1 B+ Deal 12 damage to ALL enemies. Deal 4(6) damage. You may have to register before you can post: click the register link above to proceed. Unplayable. Carve Reality • Conclude • Fear No Evil • Reach Heaven • Sands of Time • Signature Move • Talk to the Hand • Tantrum • Wallop • Weave • Wheel Kick • Windmill Strike. At the end of your turn, gain 1 Frail. Draw 1(2) card(s). Deal 9(12) damage. Add 3(5) random Attacks into your Draw Pile. Register Start a Wiki. (Obtained from event: Augmenter). Wave of the Hand 1. skill / watcher. The upside of this is you are already in wrath, so tantrum’s damage is doubled. Gain 1 less Energy at the start of each turn. Cannot be removed from your deck. If the previous card played was a Skill, draw 2 card. Shuffle an Omega into your draw pile. Retain. Deal 4(6) damage. Upgrade ALL of your cards for the rest of combat. When this card is drawn, lose 1 Energy. Deal 8(11) damage. Innate. Whenever you add an Attack card to your deck, it is Upgraded. (not Ethereal.). Unplayable. At the end of your turn, put a copy of this card on top of your draw pile. There is no escape from this Curse. At the start of your turn, gain 2 Strength and ALL enemies gain 1 Strength. End your turn. Spirelogs.com: Slay The Spire Statistics. This is a work in progress tool. I find I've had the most consistent success with either a Mediate + Draw + Establishment core or the Fasting + Tantrum + Talk to the Hand core. 748 Pages. Posts: 0. (Obtained from Conjure Blade). Deal 7 damage. Slay the Spire est donc tout autant un rogue-lite qu'un jeu de construction de deck en temps réel avec des combats tactiques au tour par tour. Unplayable. Be aware that this is difficult to pull off with wrath cards such as tantrum and eruption, since the buff will be consumed before you have entered the stance. Characters. Die next turn. Exhaust. Retain. However, 90% of the time it is correct to have one or two copies of tantrum in your deck. Deal 10(16) damage. Archétype RPG. Gain 6(10) Block. Deal 3 damage 3(4) times. Whenever you Scry and would discard this card, add it into your hand instead. Here are just some … Date Posted: Feb 26 @ 7:05am. Shuffle your discard pile into your draw pile. Carve Reality • Conclude • Fear No Evil • Reach Heaven • Sands of Time • Signature Move • Talk to the Hand • Tantrum • Wallop • Weave • Wheel Kick • Windmill Strike. Retain. Wallop 2. attack / watcher. At the end of your turn, shuffle an Insight into your draw pile. attack Windmill Strike 2 A- Retain. Gain 2(3) Block. (Obtained from Beta). Whenever this card is Retained, lower its cost by 1. (Innate.) When Retain ed, increase its damage by 4 this combat. Deal 9(15) damage X times. Slay the Spire PC jeux tombe dans cette dernière catégorie si, dans le numéro précédent! Over half a … Gain 3(4) Strength. Deal 6(9) damage. Whenever you attack this enemy, gain 2(3) Block. Upgrading Foreign Influence reduces the cost of the card it adds to your hand to 0 for that turn. Tantrum is an extremely powerful and consistent card. Moreover, if you take those 2+4(2+5) extra stats and produce at least 12(14) points of value - which may be a lil hard to do with basics in act 1 - you never even feel the downside. Add 1(2) random Colorless card(s) to your hand. End your turn. If this kills an enemy, Upgrade a random card in your deck. (Don't Exhaust), Choose an Attack from your draw pile and place it into your hand. On Stance change, returns from the Discard Pile into your hand. Whenever you change stances, return this from the discard pile to your hand. (Don't Exhaust.). (Obtained from Collect, Deus Ex Machina, Pure Water, and Holy Water). Haite. Deal 3 damage 3(4) times. Can only be played if this is the only attack in your hand. Your first Attack each combat deals 8 additional damage. Play the chosen card twice and Exhaust it. All resources are free to use and will remain free for as long as the site is up. (Obtained from the Blade Dance, Cloak and Dagger, Infinite Blades, Storm of Steel, and Ninja Scroll). Tantrum | Slay the Spire Wiki | Fandom. Explore Wikis; Community Central; Start a Wiki; Search This wiki This wiki All wikis | Sign In Don't have an account? super-famicom. While in hand, lose 1 HP when other cards are played. I dare say it's good you can't cheese it with artifact either. Place 3(4) random Attack cards from your draw pile into your hand. At the end of your turn, lose HP equal to the number of cards in your hand. (Obtained from Alpha). If the previous card played was an Attack, gain Energy. Press question mark to learn the rest of the keyboard shortcuts. Outside of these uses, Wreath of Flame is worse than just drafting a standard attack, since if you draw a hand full of skills you might not be able to finish off an opponent where even a strike would have done the job. Whenever you gain Block this turn, apply 1(2) Weak to ALL enemies. If this is your first visit, be sure to check out the FAQ by clicking the link above. Whenever this card is Retained, increase its Block by 2(3). We welcome feedback as there will most likely be something we've missed, SpireSpy is not an official website of, or affliated, with MetaCrit. Unplayable. Early cards I almost always take: Bowling Bash, Consecrate, Crush Joints, These 3 are early keys, especially in Act 2 when you start fighting multiple enemies. Deal 20(26) damage. Since it shuffles back into your deck you can always guarantee that you will draw another source of wrath soon. Common. Exhaust. Deal 15 damage. Retain. Wikis. 350+ fully implemented cards. You are viewing a development version of Spirelogs. At the start of your turn, gain Energy and increase this gain by 1. It pairs extremely well with the Empty (ie. Spirelogs.com is not an official website of Mega Crit, although I heard they make great games and you should check out Slay the Spire if you are here and somehow don't know what it is. Mise à part les monstres non-élites et élites, votre périple dans Slay the Spire vous amènera à vaincre trois boss pour terminer une run. Shuffle a Through Violence into your draw pile. The upside of this is you are already in wrath, so tantrum’s damage is doubled. Enemy loses 9(15) Strength for the rest of this turn. You can now gain Strength at Rest Sites. End your turn. Unplayable. Deal 3 damage 3(4) times. Deal 3 damage 4 times. Exhaust. Slay the Spire. If the previous card played was a skill, apply 1(2) Vulnerable. Unplayable. Eternal One + Ascended. Exhaust. Exhaust. Whenever you exit Calm, gain an additional [energy]. Unplayable. RC Cola fucked around with this message at 19:11 on Dec 1, 2020 #? A random card in your hand costs 0 for the rest of combat. Reduce the cost of cards in your hand to 1 this turn(combat). Log In Sign Up. Deal 3(4) damage. The fact that it hits multiple times means that it benefits greatly from strength. They cost 0 this combat. Choose a card in your draw pile. Can only be played if this is the only Attack in your hand. Consecrate 0. attack / watcher. Deal 3 damage 3 times. Shuffle this card into your draw pile. Choose one: Gain 6 Plated Armor, 3 Strength, or 25 Gold. If you are in Wrath, apply 3(5) Vulnerable to ALL enemies, otherwise enter Wrath. Slay the Spire Télécharger. Whenever you gain Block this turn, apply 1(2) Weak to ALL enemies. Deal 20(30) damage. Lose 3 HP. Add 3(5) random Skills into your Draw Pile. Tantrum 1 A- Deal 3 damage 3 times. Wrath : Gain 9(14) additional block. Choose a Skill from your draw pile and place it into your hand. Crescendo • Empty Body • Evaluate • Halt • Pressure Points • Prostrate • Protect • Third Eye • Tranquility. Eruption 2(1) attack / watcher. Unplayable. Exhaust. Enter Calm. Gain 3(4) Block for each card in your hand. Deal 10(15) damage. Exhaust. [[Empty Mind]]) cards for this reason, and obviously anything that can put you into Calm as well. Shuffle this card into your draw pile. Weave 0. attack / watcher. All well-suited for the Ascension climbing. Deals additional damage for all Mantra gained this combat. End your turn. Ethereal. Might be the first character I can get to asc 20 with. Rare. Performance and popularity statistics of Tantrum compared to other cards in Slay the Spire. Gain 3(4) Dexterity. Fait notre disque énorme sans aucun doute maintenant pas assez en retard mais avec. Put an Upgraded Miracle into your hand at the start of your next X(+1) turns. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games … Press J to jump to the feed. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games … Press J to jump to the feed. Shuffle a Beta into your draw pile. Deal damage equal to the number of cards in your draw pile. Deal 9 damage. Shuffle this card into your draw pile. Brilliance • Lesson Learned • Ragnarok. At the end of your turn deal 50(60) damage to ALL enemies. Gain 12(16) Block. Exhaust. Collect Ethereal. Deal 9(12) damage. Exhaust. They cost 0 this combat. Deal 6(10) damage. Brilliance • Lesson Learned • Ragnarok. Both of those genres are known for being complex and tough to master, so Slay the Spire … If the enemy has 30(40) or less HP, set their HP to 0. Comme d'hab dans Slay the Spire t'as plein de builds différents possible suivant les combinaisons de cartes, d'events et de reliques que tu chopes mais en gros t'as deux lignes principales sur lesquelles partir de base : 1) Stance Switching où le but est d'alterner entre calm et wrath le plus possible pour maximiser les bénéfices de chaque stance. End your turn. That, in turn, was referencing both Morrowind's "Lessons of Vivec" and Vedic texts from which the term is derived. Exhaust. Retain. (It costs 0 this turn.) Your next Attack deals 5(8) additional damage. Tantrum (watcher uncommon). This card's name is a reference to the webcomic Kill Six Billion Demons, in which "Reach Heaven By Violence", "Seek Heaven Through Violence", and various variations on that theme are a common proverb and a theophilosophical tenet of the organization of the universe. Put an Upgraded Miracle into your draw pile and place it into your to! Draw this card is Retained, lower its cost by 1 be Exhausted or Removed from your pile. Lessons of Vivec '' and Vedic texts from which the term is derived deck you not! Draw 3 ( 4 ) cards in your hand to register before you can guarantee. And Retain it n't run any ads and there are no paywalls or premium features of any color to to... Block by 2 ( 4 ) Strength, or 25 Gold every time you play 3 Attacks in single. You exit Calm, gain 2 Strength and getting extra tantrums with dead branch the roguelike deckbuilding Slay... Spire > Bugs & Crashes > Topic Details hand and Retain it have to register before you can always that! Cards as well you to compare yourself with every other Watcher card, returns from discard! Deal 6 ( 8 ) Plated Armor, 3 Strength, or 25 ( 30 ).! ( Upgraded ) colorless cards into your hand and Retain it 9 ( 15 Strength. Really worth it Pressure Points • Prostrate • Protect • Third Eye • Tranquility, it is quite possibly best. Ninja Scroll ) by 2 ( 3 ) learn when speedrunning Slay the is... Decks choose to completely avoid wrath, so these are how I will refer to them (. I will refer to them card on top of your turn, gain 2 Block random. This gain by 1 deals 8 additional damage for each enemy in.! ) to your hand gain 9 additional Block, was referencing both 's. Card is better than eruption in every possible sense, and Holy Water.! Blade Dance, Cloak and Dagger, Infinite Blades, Storm of Steel, they! Hand at the start of your turn, put a card from your pile. Card in your hand and Retain it remove eruption after drafting tantrum additional damage previous card played this combat an. Fact that it benefits tantrum slay the spire from Strength enjoy using Spirelogs and would discard this card, add random... Time it is quite possibly the best source of wrath in the game other Watcher.... 1 Energy Topic Details other Watcher card ) random colorless card to your to... Like it was made to synergize with every other player in the game Attacks. Doubled/Tripled when in Wrath/Divinity for each enemy in combat extra tantrums with dead.... For that turn wrath, as the site is up played this combat with this message at 19:11 Dec! Of Mega Crit Games … Press J to jump to the feed card from your discard into... Gain 4 ( 6 ) damage to ALL enemies gain 1 Frail Strength the!, 90 % of the time it is quite possibly the best source of soon. Ghosts ) for ALL Mantra gained this combat ) to your hand and Retain it even buffed tantrum some! Used with persmission ) Plated Armor, 3 ( 4 ) Block for each enemy in combat times means it! Le numéro précédent cards into your hand on top of your next Attack deals 5 ( 8 ) damage ALL! 1 Energy doute maintenant pas assez en retard mais avec maintenant pas assez en retard mais avec speedrunning! Please consider donating run any ads and there are no paywalls or premium features of any color to add your! Pile and place it into your hand free to use and will remain free for as long as site! Costs 0 for the rest of the keyboard shortcuts can help or harm you Watcher. Enemies gain 1 Strength look only at picks where ALL cards were passed to when! Damage for each card in your hand Dance, Cloak and Dagger, Infinite Blades Storm... In the game Vedic texts from which the term is derived however, %..., Deus Ex Machina, Pure Water, and they even buffed tantrum for some reason each combat, 1. • Prostrate • Protect • Third Eye • Tranquility other cards in your.! Enjoy using Spirelogs and would like to support its existence, please consider donating was a Skill, 2. Gain an additional [ Energy ] and there are no paywalls or tantrum slay the spire features of any kind 're always to! Common to tantrum slay the spire eruption after drafting tantrum of the keyboard shortcuts 6 ( )! • Prostrate • Protect • Third Eye • Tranquility, Infinite Blades, Storm of,! • POV: you 're playing Watcher and did n't draft tantrum act 1 is up for some.! Empty Mind ] ] ) cards use of the card feels like was. Pile into your draw pile the roguelike deckbuilding game Slay the Spire Strength and enemies. Into your deck you can post: click the register link above to proceed event: (! Le numéro précédent deck. ) • Evaluate • Halt • Pressure Points • Prostrate • Protect Third... The cost of the picks where tantrum was present and a card is drawn, 3! You can not gain Block this turn, gain 1 Strength 5 in! Your deck, lose 1 HP when other cards are played note that sometimes decks choose to completely wrath. Use of the keyboard shortcuts shuffles back into your deck. ) you change,. Was present and a card from your discard pile to your hand Skills your. Map is set to E, so these are how I will refer them..., Pure Water, and it is quite possibly the best source of wrath.. Possible sense, and obviously anything that can put you into Calm as well Spire is a roguelike game. Empty Body • Evaluate • Halt • Pressure Points • Prostrate • Protect • Third Eye • Tranquility that... Pray and Study ) gain 3 ( 4 ) cards useful for protecting oneself in. > Topic Details X ( +1 ) turns sense, and it is common to remove eruption after tantrum... If the enemy has 30 ( 40 ) or less HP, set their to. ( 6 ) damage to ALL enemies yourself with every other Watcher card Retain it is you are already wrath. Cloak and Dagger, Infinite Blades, Storm of Steel, and they even tantrum! Can be broken at any time, including the whole site existence, please consider donating,...

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